Let Me Gubal That for You – The Gubal Library (Hard) Dungeon

One fine day I came across this beautifully named quest:

Let Me Gubal That for You.

It spoke to me. I do this so often for friends and colleagues who seem incapable of doing so themselves. In return, they see me as some kind of god in some areas and come to me with more questions about said topics which I google as well :D

Funny enough, Gubal is a massive Library, basically like Google.

MIND BLOWN.

The books pile up to the ceilings – if there are any.

Books, wherever you look.

But there is a catch. You can’t just safely walk through it and check out all the books. Unlike Google, you have to fight the viruses and monsters yourself!

You have massive book works that try to devour you.

There are some books that aren’t books but monsters who want to eat you in one bite!

But once you have defeated them, magic happens. You have to look carefully but eventually you can find magic books that bring you further, higher!

Some books are locked away because their content is so sensitive.

I’m sure if we tried, we could unlock them and see all your embarassing screenshots!!

(Yes, I mean you, you who is reading this right now!)

The statues of the protectors of the books come to life whenever you get too close to them. It’s liek a “Movement detector”. So be careful!

In the end, if you try to steal a book illegally, a massive Owl descends from the hall of books.

It will force you to “Check it out” and throws books at you.

It’s not just any books. It’s your most embarassing moments in Eorzea you have ever encountered – even if you didn’T take screenshots of it – surely someone else has done this for you. :D

If the battle drags on, the owl will summon an adorable Behemoth out of a book.

In an attempt to defeat the Behemoth, unfortunately, the magical book was destroyed. I was already looking forward to finally have a book my size from which I can summon an Egi that’s worth my power.

Palace of the Dead: The truth behind her resurrection

We explored the Palace of the Dead deeper and deeper.

On the path, we came across evil foes like a Behemoth, Bombs and a Headless Horseman.

In the end, the robed person was waiting for us.

It was a clearly undead person whose life should have been over long ago.

We fought him and smashed all offsprings he summoned with angelic powers!

In the end, he held a small speech. Turns out, he was trying to gain eternal life and give it to others too.

Guess he hasn’t heard of the Ascians yet – which worked in our advantage.

He dissolved into darkness.

Yay, we won! But somehow, there was a bitter taste left.

I was approached by some horned non-AuRa dude who had some old manuscripts or somet. idk.

When I touched them, the echo awoke and showed me how Edda had been revived.

If you can really call it that. She had been made into a mere puppet. She seemed to lack all sense of emotion, conscious and will to live.

The robed evil had used her in her experiments. Luckily, she’s where she is supposed to be: in the afterlife.

And that’s it.

Or is it?

Rumors say, only the strongest adventurers are able to venture forth even further!

Extreme Sophia Experience

Together with the battle force of the Scions, I ventured through the Aetherial Research Facility – or whatever it’s called.

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We battled through and one after the other stayed behind to fight some foe and let us get further to out goal that was not yet clear to me.

Where had I seen this before…?

Y’shtola used her super AST shield protection to save my life and let me continue the DPS.

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She’s a real battle buddy! Reliable and solid.

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She ensures I can fully show my true White Mage DPS!

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After the battle, we gathered again outside. I still don’t know why we were fighting in there.

Outside, we met some yellow glowing people. So weird.

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They left and we opened a door.

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It was the entrance to Sophia’s chambers.

My allies decided to send me in with a bunch of adventurers while they waited outside.

kthxbye.

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So I called my buddies.

Ley was out mastermind and explained to us the most important mechanics.

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After everything was clear and everyone stopped paying attention due to the “boobies” Ley had drawn, we proceeded.

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Sophia looked like a metallic lady of immense beauty.

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She summoned a floating scale.

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Her “daughter” was a massive winged head. O.O;;

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During the battle, she summoned the yellow dudes we had met earlier.

And I tell you, they are evil!

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In the end, it was not her that was ended but us.

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We had to retreat for now but swore to come back and take revenge on her! ò.ó/

Yo-Kai Watch: The FATE Grind is real

I cannot see FATEs anymore.

To be honest, whenever I hear the word “FATE”, a cold chill runs down my spine.

And here is why:

There was this event, right?

A dude came to the Gold saucer and was talking about Yo-Kai, demons or ghosts from another world.

Wonderful, the monsters escaped from Palace of the Dead or something…?

In worry, adventurers gathered.

Yet, we couldn’t have been wronger.

I was lead to this weird Allagan Treasure chest.

When suddenly, it opened and dropped a mini ADS.

That mini ADS suddenly started glowing. Was it enraging in my hand?

I had a bad feeling about it.

A very bad feeling!!

When suddenly, a ridiculous looking ghost appeared.

It talked about Yo-Kai and how I should catch them all.

I obtained a watch and was asked to do FATEs. Doing FATEs would result in the watch giving me little token that I could exchange for more Yo-Kai. And Weapons. And if I catch them all, I get cool mounts.

And so, the FATE grind started.

My first Yo-Kai and first weapon.

Was only a few FATEs. Not too bad.

So I thought to myself.

About 70 FATEs or so later, I had obtained all Yo-Kai:

Only about 700 FATEs later, I also had obtained all weapons.

And I had gone crazy.

At least I got a cool, glowing mount, which is nice.

Right?

I wasn’t the only one who went insane. It took days, weeks of FATE grinding and I do not with to speak about this dark time in my life ever again.

Palace of the Dead: An unfortunate encounter

A new Palace was opened.

The palace of the dead.

Well, it was not just opened like this, really. It was discovered by some archaeology and magic researchers.

They would only let you enter if you got permission from some dude in Quarrymill.

Ever since, Quarrymill is overrun by adventurers who want to explore the palace, kill some dead monsters and claim exciting loot.

Once I heard of it, I called for my fellow adventurers to help. Many joined but only groups of a maximum of 4 were allowed to enter at once.

I decided to have an exploration static with Chel, Mag and Trem.

Why those 3?

Well it’s easy. Nowadays with the increasing demotivation, you can’t be picky who you take.

Ok, seriously, Chel is reliable and reasonable. Mag is powerful but short tempered. Trem is wise but an old Elezen. And I am a cute potato. We make up for each other’s weak spots and bring out the best in each other!

This is how it looks. You can have 2 save slots / entry groups and climb the floors of the palace. If you go with a fixed parts (like in save slot 1), you may only go with these adventurers and these fixed jobs.

Here is our most awful team.

Why awful? We all went on jobs we rarely played at the time:

(from left to right) Mag: AST, Trem: BLM, Chel: PLD, Rii: DRG

I can tell you, that place is awesome. The floors look different the higher you climb. And you can even transform into a succubus!

But then, we discovered something very sad.

Edda was there… with Avere.

She looked so sad and didn’t seem like herself really.

She must have been revived after she died so she had gone mad…

We had no choice but to kill her once more to free her from her pain.

She disappeared and reappeared cleansed.

She thanked us for freeing her.

A robed figure? Could it have been an Ascian?

She disappeared and left her ring behind.

I brought it to Paiyo Reiyo, the last survivor of the group.

All is well that ends well. Right?

So I thought at the time.

Little did I know that the horror was not yet over…

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